Archive for November, 2007

honeyshed banner

It’s been nearly six months since the branded-entertainment website, honeyshed.com, was announced at Microsoft’s annual client summit in Seattle. The idea is bold, a destination site which provides all branded content all the time. The evangelists of the concept are thinking big. In a quote published in a May 9, 2007 article in Businessweek, Andrew Essex, CEO of Droga5 says Honeyshed is:

“MTV meets QVC. There’s a lot of so-called branded content out there, but it doesn’t have many places to live. It gets lost on YouTube or it’s like bud.tv, a brand in isolation. In contrast, this is totally transparent and completely entertaining. It’s overt advertising based on the idea that people love brands. They just don’t necessarily love it when brands interrupt or deceive them. This will make brands the life of the party rather than the uninvited guest.”

The site has quietly launched and is still in the beta phases, but there are skeptics of the belief that consumers will “eat up” this new branded content. Tim Leberecht on CNet’s News.com wrote an article which was posted yesterday entitled, “Is honeyshed the end of the future of online advertising?” Now that’s a serious question! Leberecht goes on to point out that “one Sprite spot may be hilarious, but would you really want to have a regular feed of Sprite videos?”

At Pandemic Labs, we think the primary elements that will effect the relative success and/or failure of experiments like honeyshed are not the marketing elements, but the entertainment components of the various campaigns. There seems to be a lot of focus on “radical transperency,” “conversational marketing capabilities” and “direct e-commerce” but those are the things that the marketing agencies and their clients care about. The viewers, the consumers, the potential clients–whatever you want to label them–will be most effected if they are entertained. Even with this new internet marketing outlet, the old maxim still holds true: “content is king.”

So what’s our answer to Leberecht’s question we quoted above? Would we really want to have a regular feed of Sprite videos? If the quality and entertainment value of the content is high enough then we believe that serial branded entertainment has a great potential to capture and engage a large audience of loyal and potential consumers. The real question facing a site like honeyshed is whether or not there are enough content creators out there who can successfully blend advertising with entertainment. Lean too far towards an ad and you might lose a large portion of potential viewers, but lean too far toward entertainment and you risk not sending your client’s message at all. At Pandemic Labs we understand the paramount importance of the creative. Our primary focus in these so-called “brandvertising” campaigns is the high level of entertainment and engagement. Let’s face it, if branded entertainment doesn’t entertain then the brand doesn’t matter at all.

As always, we highly encourage comments on and discussion of this article. If you have something to say or a question to ask and you don’t want to do so in this public forum, please email us.

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A very interesting article by Jessica Tsai entitled, “Have you Caught It?” was posted today in the Insight section of DestinationCRM.com. The tagline for the article caught our eye immediately. It reads, “Disappointing numbers have convinced many marketers to decrease their viral marketing by 55 percent next year, but viral isn’t to blame.”

The article raises some very good points about viral and new-media marketing that are often overlooked by companies that just want to jump on the “viral marketing” gravy train. The enormous success of a few viral videos has given the impression that the whole process is as easy as making a video, posting it on website, and sitting back while your view-count skyrockets to 40,000,000. Jessica Tsai notes:

“…as hot as viral marketing is, the dream won’t manifest as reality unless marketers do a little less hoping and a lot more targeting. Only 15 percent of viral marketers succeeded in getting consumers to promote their message during the past year, according to a report by Jupiter Research.

We highly encourage everyone interested in viral marketing to read the article, especially companies interested in implementing or revamping a viral campaign. At Pandemic Labs we do not consider viral marketing to be a trend or flash-in-the-pan marketing technique. It is not a wave to be ridden until exhausted and then never come again. Every Pandemic Labs campaign is vertically implemented to ensure that the content sends the clients message and targets the correct audience. Or, to put it in PandemicSpeak: we work with our clients to ensure that their message is rendered in a virulent form (video, game, website, etc…), and that the initial seeds are highly targeted and highly receptive to achieve maximum secondary infection. As a simple example: a campaign that might achieve great success on Break.com probably shouldn’t be targeted to Godtube. As Jessica Tasi points out: “Like other campaigns, viral has to follow the golden rules of marketing: Know your audience, know how they communicate, and know your product.” As Emily Riley of Jupiter Research says, “Viral marketing really should be looked at more practically and less as a trend.”

As always, we encourage all of our readers to comment on and discuss this post, and, as always, if you have any questions about how viral marketing can work for you, please email us.

article source:
“Have You Caught It?”
by Jessica Tsai
Copyright 2007, CRM magazine/destinationCRM.com

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